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Intel Embree GPU Hardware-accelerated Ray Tracing in Blender 3.6 LTS



Blender 3.6 LTS now includes hardware-accelerated ray tracing for Intel GPUs, including Intel Arc, and Intel Data Center Flex and MAX series GPUs, using Intel Embree. Users can now select Embree as a rendering option in the oneAPI tab under System Preferences. For more information, go to:

Intel Embree:
Intel Arc: https://intel.ly/430Z0z4
Blender 3.6 LTS: https://intel.ly/3NmCECA
oneAPI https://intel.ly/43c8Z4Z
Intel Open Image Denoise: https://intel.ly/42YpNfF

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23 Comments

  1. HELP PLEASE!!
    I’m Using Intel Arc A750. But when I render with Adobe Premer Pro the CPU is always 99-100% used. But the GPU is not using at all.
    My CPU is i5 11500

    Video Rendering and Playback Renderer: Mercury playback engine GPU Acceleration (OpenCL)

    If anyone could give the reason and solution for this. It would be very helpful!

  2. Got an A770 and I'm impressed with it. Can play 1080p on the new COD maxed out no problem. If I had a suggestion, I had to jump threw hoops to unlock the fan slider. If people cant adjust that like I did, they may have temp issues. Mu computer is a mid tower on the high temp side so this is the worst case. Bravo, I can't wait to buy the next Intel gpu!

  3. i'm evaluating an upgrade to intel Gpu from a very old nvidia pascal card. Can anyone share the distro.blend file used for the benchmark, in order to compare the results with my old nvidia gpu? Checking blender opendata graphs the situation seems very improved, getting slightly superior compared to an rtx 2060, while on 3.5 version results were inferior to a rtx3050. I assume they implemented the new embree technologies in the default bench, can You confirm? Is the embree gonna work on linux out of the box? I'm on debian 12

  4. Very interesting. So is the aim for Open Image Denoising GPU acceleration to be in Blender 4.0? And is there any word on GPU accelerated Path Guiding in the Intel API?