Hey guys, in today’s video I’m going to be showing you how to use the “run hardware benchmark” node in Unreal Engine. This allows you to find and apply the best possible settings for the player’s specific system. This means your game will look and run the best as it can.
#UE5 #UnrealEngine5 #UE5Tutorial
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00:00 – Intro
00:38 – Overview
01:32 – Tutorial
03:58 – Final Overview
04:13 – Outro
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♫Outro Song♫
●Kronicle – Chill Noons
I'm really curious about this benchmark… Does that measure the performance by current level?
What if we move to another more complex level, will the settings might need to be updated?
Thank you soo much
Does anyone else's benchmark always set their settings to Epic? There's absolutely no way my PC is actually benchmarking at Epic quality across the board…
To clarify – There's "Apply Settings" and there's "ApplyHardwareBenchmarkResults". You used "Apply Settings" in the tutorial, but shouldn't "ApplyHardwareBenchmarkResults" be the proper node here?
I love this function, it makes my life way easier as a developer. I've set up my C++ framework to run this benchmark on the game instance as soon as the game starts every single time, and to set some of the graphics options that don't really affect performance to their maximum right after application. Works well enough since it only happens right when the game starts so it's really just fire-and-forget in a final packaged game. I do reccommend that you attach SaveSettings() on the end as well, although according to the API the ApplyHardwareBenchmarkResults() function/node does this automatically so for those saying to save as well, it SHOULDN'T be required if the function does what it says it does but it probably is worth saving just in case.
What Fps number is the target for the benchmark results?
Wow, I was not expecting this to be so easy! Thanks 🙂
Would you be able to do a tutorial on how to play animations on certain bones?
great video! and you can make video how to make airplane staircraft like fortnite and pubg in unreal engine 4?
awesome tutorial I just wana thanks to you mate I follow you since you were 1k sub learn a lot from you now I start following your way and tech people what I know <3
Are metahumans game optimized?
Thank you
Thank you so much <3
hello my friend I need you because I create a game but unfortunately the system you made on video so that a door closes when you pass no longer works I feel. could you make another one?
Thank you so much for another great tutorial 😀
Get game user settings is handy for a lot of graphics and video options, but should you save everything with the save settings node? I'm still struggling with the apply settings and save settings nodes ^^.
Another good video keep it up
Lovely, thanks Matt👍
Great explanation and quick as usual.
Sorry big boy 3090 😉😂 haha great video man
But how did you lower the graphics quality?
I was following your ghost tutorial the ghost jump scare, with the ghost running across, it works perfectly, it's just the link you had for the jump scare sound, when clicked on it takes me to the YouTube page you got the sounds from.
Except that YouTube Channel, mentions a link for it's sounds, the webpage gets blocked by Microsoft calling it dangerous site to carry on.
is this new to UE5? or can it be done in 4.27 / earlier builds?
yes, I bet that person that says first