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Super Mario Sunshine – Dolphin 5.0 – 13694 Emulator – RTX 3060 Ti – Vulkan 4K



CPU: AMD Ryzen 7 5800X 8 Core Processor 3.80 GHz 7nm
GPU: NVIDIA GeForce RTX 3060 Ti 8GB 8nm
MBO: ASRock B550M Steel Legend (AM4)
RAM: G.SKILL Ripjaws 2×16 GB 3600 MHz CL16
SSD: Samsung 970 EVO 500GB NVMe M.2
SSD: Samsung 970 EVO 1TB NVMe M.2
PSU: Corsair TX550M 80 + GOLD 550W
CPU Cooler: Noctua NH-U12S
CASE: Lian Li LANCOOL II Mesh RGB
OS: Windows 10 Pro 64-Bit

Emulator: Dolphin 5.0 – 13694

Game: Super Mario Sunshine
Console: GameCube

Gecko Codes:
– 60 FPS
– Widescreen 16:9
– Remove Heatwave
– Remove Underwater Filter
– Remove Early Delfino Plaza Filters
– Enable Skip Cutscenes

Texture Pack:
Super Mario Sunshine [hires texture pack]

Custom Configuration for this game:

GENERAL:
– Backend: Vulkan

ENHANCEMENTS:
– 6x Native for 4K
– Anti-Aliasing: 4x SSAA
– Anisoptropic Filtering: 16x

HACKS:
– Scaled EFB Copy: Off

Texture Pack:

Dolphin Download latest version:
https://dolphin-emu.org/

Dolphin Super Mario Sunshine Wikipedia:
https://wiki.dolphin-emu.org/index.php?title=Super_Mario_Sunshine

Recorded with NVIDIA ShadowPlay
Exported with Adobe Premiere Pro
Benchmark with MSI Afterburner

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