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Nintendo used to be GOOD at N64 Emulation..what happened? | MVG



Nintendo have developed internal N64 emulation solutions since 2002, and in the past they have usually been of a high standard, but somewhere along the way, things have declined. In this episode we take a closer look at the history and what went wrong.

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20 Comments

  1. 1:16 It appears that you have Gamecube and Wii VC footage reversed in all of your screen captures. Gamecube footage is easily identified by the red and green button colors at the top right of the screen.

  2. honestly, what I want more in emulation of the n64 as well as everything you said is a way to get the same crt effect without needing to just have a bunch of horizontal lines. like, i want there to be a way to recapture the beauty that the developers managed to pull off with the limitations.

  3. Dear MVG, what N64 emulator for Wii U would you recommend? I want to play Smash Bros Remix or Castlevania Legacy of Dorkness without visual glitches and all that sh1t tha usually happens

  4. i think nintendo have just stopped caring with the latest bugged on arrival pokemon game and the other issues the switch seems to be facing it appears the Nintendo seal of quality means nothing anymore its about the money and screw the fans as long as they can keep pumping souless games based on there characters and make money they don't care about anything else

    there's even rumours the next switch successor will force online play whilst still being backwards compatible with switch but only for the online games no cart port

    I cant say if nintendo will die out from this but in not too much time were going to watch Nintendo have to fight for its life to regain what it once had and its going to start with a console flopping in sales and putting nintendo on panic alert

  5. My questions are:
    1. Is the N64 emulator built into the GameCube itself, or is it on the Ocarina of Time game disc?
    2. Why on earth did they include that dark overlay on the Wii U version? Gah, it makes the screen so hard to see!

  6. I know it's an old video but you skipped over something that I thought was worth mentioning. In between the Master Quest on GameCube and the Wii VC, there was another GameCube Zelda emulation called Collector's Edition, which had Ocarina of Time and Majora's Mask, and this one was infamous for graphical bugs in both games, but especially how poorly MM played. There was audio stuttering and wrong pitches, severe slowdown in some places, and it even CRASHED fairly often! I'm really curious how this happened, whether it was an experiment with a new emulator, or maybe something to do with emulating the RAM expansion pack that MM requires.

    When Majora's Mask finally came to Virtual Console, I remember there was a big hesitation until the reviews came out and confirmed that it runs better than the Collector's Edition version.

  7. Hated zelda just a frustrating game it wasn't clear what you were meant to do. Gave up after a few hours of aimlesslesly wandering around and no real point to the game. Can't understand why anyone would like it tbh.

  8. I got a pretty cool story, so around 7 years ago, my friend called up Nintendo to see if they could help him with his N64. And to our surprise, they actually helped him out and answered all the questions he had with his system. I don’t know if they still do it, but it was just something interesting I just thought I’d share. They probably don’t care about the N64 nowadays, though. Hence their recent emulation attempts. Shame.